12.7.10

Monday Movie: Apocalypse Now


Captain Willard lies in a drunken, post-traumatic stupor in his room in Saigon. He wants nothing more than another mission. And, for his sins, they give him one. Colonel Walter E. Kurtz has, the general says, gone rogue. He's operating out of Cambodia with an army of Montagnard natives who worship him like a god. Willard is to travel up the Nung River, infiltrate Kurtz's group, and terminate the Colonel “with extreme prejudice”. But as Willard travels through Vietnam, observing the absurdity and brutality of the American war, he begins to wonder just what his superiors can have against Kurtz.

A film that could only have been made in seventies Hollywood, Apocalypse Now sees all the excess and bravura of a multi-million dollar budget directed at a story that is, in literal terms, small and personal - even if thematically it aims to represent the Vietnam War in totality, and even to get to the root of war itself.

Although the shoot was a notorious nightmare that overran both its budget and its deadlines (and gave star Martin Sheen a heart attack), Francis Ford Coppola flexed his directorial muscles to choerograph epic scenes involving A-list actors, hundreds of extras, military hardware on loan from a real war, tonnes of pyrotechnics and huge sets. Even if modern CGI ever allows us to duplicate these spectacles, no-one will deserve as much credit for it.

And then, once again, there is the fact that all this light and sound was not intended to dazzle and hypnotise the audience, but supports a predominantly low-key film that emphasises atmosphere and character, and tackles human nature head on. The modern tendency to dress up war in comforting lies is a dangerous hypocrisy, Apocalypse Now argues, and our only hope to move past violent conflict is to truly grasp what it entails.

5.7.10

Right!

Small project initiated!

Deadline for first draft: one month.

funny pictures of cats with captions

27.6.10

"The other therapist didn't work out for you."


Konami's Silent Hill series is essentially the classier, spookier cousin to Capcom's Resident Evil franchise, but although you may have noticed I'm a big Resi fanboy, I've never really had a chance to play a Silent Hill game until now. And I have to say that the series has never seemed more tempting. As Resident Evil devolves into standard shoot-em-up territory, Konami, having attempted to do something similar with Silent Hill, then decided to pull an about-face, getting British independent games studio Climax to make a Silent Hill game in which the protagonist can barely fight back at all.

Silent Hill: Shattered Memories begins with Harry Mason driving through the snowbound and deserted summer holiday resort of Silent Hill, with his daughter Cheryl. When he skids off the road and crashes the car, he comes round to find that Cheryl is nowhere to be seen. Harry wanders off into the town in search of her, but as he explores and meets the few people around, he's confronted by facts that seem at odds with his own memories, and even his current experiences are frequently contradicted at a later point by other characters. And then there's the little matter of how, every time he seems to be getting close to the truth, the world twists and freezes over - strange, skinless beings appearing to pursue Harry relentlessly.

These latter sequences are the game's weakest point. I certainly found them unnerving, but this very fact, combined with their frantic nature, simply made me solve them by running around in a blind panic. Initially I found these sequences extremely incongruous as well, but actually, as the game progressed I thought they acquired a better sense of purpose while becoming much better married to the other parts of the game - which in itself is a part of the wider progression of the story towards conveying exactly what is going on.

Still, the game's non-chase segments are more my preference, involving simply exploring the town of Silent Hill, interacting with characters and solving puzzles by manipulating objects semi-intuitively with the Wii remote. As much as the chase sequences gave me the heebie-jeebies, it was these more sedate and grounded scenes that I found by far more scary - from supernatural chills such as chasing a shadow Cheryl with your flashlight, to more mundane scares such as internal bleeding following a blow to the head (the latter being a part of a sequence that I found genuinely very upsetting).

The third set of scenes are where it gets really interesting: the game's framing narrative involves sitting on a psychiatrist's couch and answering his questions and tests. The rest of the game comprises the story that you are telling him. As the very first loading screen makes clear, these questions and tests are used to shape your experiences in the rest of the game (although your behaviour is also analysed elsewhere). For example, my Cybil was a homely police woman wearing a realistic cold-climate uniform. A player who showed more interest in getting sexual images out of the game would instead have found Cybil to be a blonde bombshell whose stripper-esque outfit can barely contain her cleavage.

This is really interesting to me as a development in interactive narrative. Although the events you experience can change, the story is generally linear. The interactive part of this story is rather in that it shapes itself to be the story that it thinks you should experience. Looking through the Silent Hill wiki, I'm surprised just how much the game got right for me - I definitely think I was much happier getting the events and characters that I got from the game compared to some of the others that it might have given me. Of the three different Dahlias, for example, I found the “punk” version I got to be much more my kind of gal than the “seductive” or “tomboy” versions.

And then there's the ending. Holy fucking shit. I don't know if any others saw this coming, but I found it to be the perfect culmination of misdirection and foreshadowing. It was so surprising and tragic, but hopeful (again, something that the game selected based on its psychological profiling of me), such a beautiful shock, that I actually started properly crying. Which is a first for me and a video game.

As someone with a penchant for interactive storytelling, I think Silent Hill: Shattered Memories is one of the most powerful and well devised examples of how to shape a story in tandem with your audience that I've yet encountered. Its chief flaw is that it perhaps tries a little too hard to be a video game. Although I enjoyed the puzzles, and the chase sequences did grow on me, ultimately they were never as powerful as the experience of exploring a convoluted and deeply psychological narrative. If you're interested in survival horror games, this may or may not be for you. But if you're interested in storytelling, then you owe it to yourself to check this out. You may not find the story as deeply moving as I did, but it will definitely teach you something about how it can be done.

23.6.10

So did anyone in England get work done this afternoon, or was it essentially an unofficial holiday?

Also, what are those two blokes doing at Wimbledon?

22.6.10

Space Rocks, Clouds

Credit: NASA/JPL/Space Science Institute

Cassini captured this group photo of two of the Solar System's best looking moons, with the varied terrain of Dione standing out especially sharply against the thick clouds of Titan.

17.6.10

Time Tube

When the lifts at Notting Hill Gate tube station were replaced with escalators, the passageway leading to them was sealed off, along with the late-fifties advertisements plastered to its walls. This passageway has now been rediscovered, along with its remarkably well-preserved posters - images of which have been posted to a Flickr gallery.

(Saw this on London Tonight - not sure if the video's viewable outside the UK.)

14.6.10

What have I done?!

Adiós old NASA headers, hello brand new Blogger template. I probably wouldn't have gotten around to this if Google didn't seem to be on a quest to prettify everything up. These new templates are pretty cool, although a lot of the background images suffer from the same issues as the ones available for the Google homepage - they're gorgeous images by themselves, but they don't fit so nicely around the content.

Still, this image of Earth is rather nice, although if I can figure out how to upload my own background image I'll probably change it to something from Cassini...

Let me know if you have any issues with functionality/readability/accessibility etc.

10.6.10

Top 25 WW1 aces and their ages

NameAge
1.Manfred von Richthofen25 when killed
2.René Fonck24 at end of war
3.Edward Mannock30 when killed
4.Billy Bishop24 at end of war
5.Ernst Udet22 at end of war
6.Raymond Collishaw24 at end of war
7.James McCudden23 when killed
8.Andrew Beauchamp-Proctor24 at end of war
9.Erich Loewenhardt21 when killed
10.Donald MacLaren25 at end of war
11.Georges Guynemer22 when killed
12.William George Barker24 at end of war
13.Josef Jacobs24 at end of war
14.Werner Voss20 when killed
15.Robert A. Little23 when killed
16.George McElroy25 when killed
17.Fritz Rumey27 when killed
18.Albert Ball20 when killed
19.Rudolph Berthold27 at end of war
20.Bruno Loerzer27 at end of war
21.Paul Bäumer22 at end of war
22.Tom F. Hazell26 at end of war
23.Charles Nungesser26 at end of war
24.Georges Madon26 at end of war
25.Oswald Boelcke25 when killed

Order as per Wikipedia. It was going to be the top 20 until I noticed I could get Nungesser and Boelcke on there too.

Edward Mannock was the oldest of this group, at 30. He was an exceptional pilot in a lot of ways, not least with the amount of effort he devoted to ensuring that the younger pilots under his command (who knew him simply as "Mick") were properly schooled in how to survive. His devotion to his comrades manifested as an intense hatred of German pilots, and his actions and beliefs were a stark contrast to the perception of the First Air War as chivalrous.

Albert Ball and Werner Voss are the youngest listed, both aged 20 when they were killed.

Voss was a close friend and rival of Manfred von Richthofen. His final dogfight became legendary, as he single-handedly held off a squadron of planes led by James McCudden, before finally being shot down. "His flying was wonderful," McCudden said of Voss, "his courage magnificent and in my opinion he is the bravest German airman whom it has been my privilege to see fight."

Ball was a loner who was valued highly for his propaganda value. He spent his time on the ground gardening by himself, and the letters he wrote home showed a young man struggling with the repressive nature of his role, and his growing unhappiness at killing so many pilots. He crashed while pursuing the Red Baron's brother, Lothar von Richthofen, although it's unclear who (if anyone) shot him down.

7.6.10

Yes, Yes I Think So


Given my interest in interactive naratives and environments, you could be forgiven for thinking I might rate the original Deus Ex more highly than I do. Don't get me wrong, there's a lot I love about it, but there's also a lot I didn't think worked so well. Still, the basic concept of a globe-trotting cyberpunk game with an emphasis on letting you play the way you want to gets huge props from me for being a bold step in an ambitious direction.

There's no telling if Deus Ex: Human Revolution will be more my style than the original, but this trailer has me pretty juiced - neon cityscapes, cyborg modification, civil unrest... and driving music that lends it a Christopher Nolan-esque feel.

3.6.10

ESA Dazzles

Credit: ESA

Although I wish they were as open as NASA, I'm still glad that the European Space Agency exists and does good work. And every so often we members of the public do get a little reward - perhaps none greater than this beautiful video taken by Mars Express, showing an "astronaut's eye view" of an orbit around Mars.

Go watch it immediately.

2.6.10

Brontesaurus


Via (with transcript)

25.5.10

Yes. Yes, please.



Between the Resident Evil and Ace Attorney series I probably owe my soul to Capcom by now. This new game from Ace Attorney creator Shu Takumi (who also directed Dino Crisis 2) looks like it might just clinch the deal...

24.5.10

Wschod, another short film online


It's always pained me that so many great films by interesting film makers disappear into the ether, just because they're not feature length. So this new trend of short films being posted on the Internet after they've done the festival circuit is pleasing me no end - especially when it allows us to see gems like Wschód (East), a low-key, post apocalyptic story filmed inside the Chernobyl exclusion zone.

This is exactly the kind of science fiction I love - the kind that has a vivid, evocative setting, but that doesn't make the setting the focus, instead telling the story of those who live there. This thing's got atmosphere you can cut with a knife - and the simple, implicit storytelling totally hooked me.

Hat tip Twitch, of course.

23.5.10

Post 1000


So this is my 1000th post at Space Cat Rocket Ship, the blog with the slightly erroneous four word title that no-one knows quite how to space out or hyphenate.

The popular portrayal of a blog (at least by the newspapers that have so much to fear from them) is of a soapbox from which to try and inflict your views on the world; a sea of monologues readily available to all, but completely drowning one another out. I'm sure there are some people who have important things to say in particular niches who succeed in using their blog in just that way. I'm sure many more try, wonder why no-one reads their posts, and then give up.

Because I don't see a blog as a monologue. Even the most authoritative and well known blogs are clearly dialogues - their authors, commenters and communities all blurring together.

Space Cat Rocket Ship has kind of barrelled through the intertubes like the aimless rocket referred to in the header above. I first started reading blogs when my friend Disillusioned Kid began one of his own, and I clicked a few of the links in his sidebar. When leaving comments, I decided I wanted to be able to provide a space which would act as a kind of dynamic profile page, letting people know what kind of a person was visiting. I guess that's still the ethos behind this blog even now, as most of my posts here are fuelled by the desire to share something I think is cool and articulate why, or to post something creative that I've worked on.

I know some of you are interested in generating traffic to and/or monetising your blogs, but I'm quite happy knowing that a visitor coming to this blog for any one thing is probably going to leave disappointed after a while. Because, like I said, I see this place as a two way dialogue, and I like the fact that I'm just as, if not more interested in what you guys have to say.

So thank you to all my regular and irregular commenters, whether I first saw you commenting on Pinko Feminist Hellcat, read your Sunday Scribblings, found you through Blogging Against Disablism Day, grabbed your interest with one of my little freeware games, or just happened to be the landing pad for a random link clicking. Let's have another reunion at post 2000...

20.5.10

Thursday Comic


20th Century Boys, vols 2-4 - Naoki Urasawa

When Kenji was a kid, this wasn't what he expected the future to be like - running his family store, now a part of a national chain, while raising the baby his sister was unable to care for herself. No, Kenji had imagined a future of laser guns and an evil conspiracy to destroy the world - a detailed and fantastic future-history that he wrote down in a "Book of Prophecy" along with the rest of his childhood gang. Only, certain events are starting to seem rather familiar, and he's sure he's seen the symbol of this new doomsday cult somewhere before. Could it be that a member of his old gang is now actually trying to enact Kenji's absurd plans of global destruction?

I started reading this series on the back of a number of mentions from people who praised it highly, but did little to explain just what was so great about it, and I now find myself in the same position. Mystery, comedy, family drama, horror, science fiction, crime, action, period drama, epic, personal, all this and more. But more importantly, well characterised, well observed, well written, carefully plotted, and always intriguing you with new mysteries, even as others are solved when they've run their course. It's difficult to know just who to recommend 20th Century Boys to, except to say that this is a work of some skill and artistry, and you should definitely find out if it's for you.

18.5.10

17.5.10

Monday Movie: Evangelion 1.0


Half the world's population have been wiped out in a single cataclysm, and mysterious entities known as "Angels" are now trying to finish off the rest. Conventional weapons are useless against them, but an organisation called NERV has created a number of giant, armoured synthetic humans which can be piloted by a select few teenagers. Teenagers such as Shinji Ikari, who's already withdrawn and troubled before he's forced into violent confrontations with otherworldly monsters that leave him near death.

Conceived as a deconstruction of cartoon shows about kids saving the world in giant robots, Neon Genesis Evangelion acquired praise and cult status in the face of budget constraints and (at least according to legend) its creator turning on his fans. The first in this new series of four films, then, which aims to give Evangelion the visuals it deserves and a definitive version of its fragmented story, seemed like the perfect place for me to jump on the bandwagon.

Having said that, I can definitely see that this is a story perhaps better told in a more episodic format. This ninety minute film is dominated by a series of apocalyptic, edge-of-the-seat battles between Shinji and the angels, each one risking everything and bringing humanity to the brink. They're all extremely well done, but there's not that much space for a breather between them, and the human, deeply psychological story at the film's heart would definitely benefit from more low-key, everyday scenes to ground it.

Still, colour me impressed by what is deservedly a renowned classic of animation - an imaginative blend of biomechanical science fiction, pubescent angst and what looks set to be a Philip Pullman-style perversion of Christian mythology. Roll on Evangelion 2.0.

13.5.10

Look at Me


I'm playing Thief 2 on Windows Vista. IN YOUR FACE, Bill Gates.

(Got a little help from here.)

12.5.10

I've swapped the roles of these two characters back and forth a few times now.

I think I had it right to start with.

10.5.10

Monday Movie: The City of Lost Children


When a cult of one-eyed cyborgs decide to abduct the adopted little brother of circus strongman One and sell him to the evil genius Krank, they don't bet on One forming an unbeatable alliance with orphaned child thief Miette ("Crumb") and mounting a daring rescue. Then again, in their way stand not just the cyclops, but Krank's cloned brothers, Miette's criminal bosses (a pair of conjoined twins known as "The Octopus") and a number of highly-trained and deadly fleas...

Visually, La Cité des Enfants Perdu is breathtaking; conceptually it's bold and fearlessly quixotic; and even the most bizarre of its many characters and settings are easy to love. As an exercise in storytelling, it does fall short, cramming in too much too quickly, and allowing events to tumble forward with little sense of cause and effect. But if you're looking to be drawn into a vivid and fantastic alternate reality, this is quite the rabbit hole to get sucked into.

7.5.10

Not Over Yet

I'm willing to bet everyone in the UK had election burnout even before the polls opened, and it's not over yet. The Liberal Democrat's share of the vote increased slightly over the last general election, but because their support is spread over the whole country they actually lost a few seats in parliament. And yet, they're also the only party to emerge from the election with any power - not the power to rule, but the power to choose who does.

Given the huge gains made by the Conservatives, I think you could argue a Lib/Con coalition is 'the right thing' from a democratic perspective. Much as I hate David Cameron, I wouldn't hold it against the Lib Dems to take a piece of his government. What I would worry about is the longer term effect of the only truly progressive mainstream party getting in bed with the party of toffs and Daily Mail readers. In the next general election, might people then feel like the Lib Dems had nothing to offer anyone?

On a happier note, although I've stated before why I won't vote for the Greens myself, I think more left wing minority parties in parliament can only be a good thing, and I'm glad to see Caroline Lucas become the Green Party's first ever member of Parliament.

6.5.10

POTILICKS

The polls close for the UK general election in a couple of hours. It should be no surprise who I voted for, but whatever the results, I'd be happy just to keep David Cameron out of Number 10.

I don't trust him with my rights. I don't trust him with healthcare, education or public transport. I know not to trust him with the nation's most vulnerable - who he's already attacked for knee-jerk votes. And I generally think he's a bigoted traditionalist who's succeeded at making other bigoted traditionalists feel like they're progressive and accepting.

Meanwhile, across the Channel, someone in my blogroll has something to say about what's happening in Athens.

Thursday Comic


20th Century Boys, vol. 1 - Naoki Urasawa

I picked this up based on its universal acclaim. There's a lot going on here, but the first volume seems to barely scratch the surface - and yet it's all so nicely handled that I'm really eager to see the rest of the iceberg.

I'm not going to say much about the series at this point, except that I'm definitely going to be picking up the next few volumes.

4.5.10

Yay Luther


Yesterday, if you asked me to name something starring Idris Elba that I was excited about, I'd have said Legacy. I don't really watch that much TV, and with the exception of the truly superlative (The Wire, The Shield, the new Battlestar Galactica - all shows that have ended, by the way) or the competently silly (Ugly Betty, Primeval) there's not really much on that I even like that much. So: the Beeb's new crime drama Luther. I watch it for Elba, and I'm already planning out in my head a negative review about how I wanted to like it, but...

So first of all, I see a lot of TV shows that try really hard to be cinematic and flashy and good looking. And pretty much all of them fail, and look all the worse for even trying. Except Luther, which, while it did occasionally manhandle me with the odd jump cut, is consistently beautiful, with wonderfully evocative photography of London streets.

Right, score one for Luther. Pretty. That's a plus. But none too bright, maybe? Well, maybe a bit. The plotting isn't as drum-tight as in, say, The Shield, but it works, and it does at least feed into its real strength: its characterisation, and its acting - especially Elba as the unstable, violent, brilliant, vulnerable and eponymous lead. In places where I wanted to doubt the show, Elba damn-well made me suspend my disbelief with his strong performance.

And when I wasn't doubting it, Luther felt fresh and dynamic. I was worried that this was going to be a formulaic detective show, firmly retreading old ground, a safe vehicle for its star, but it's actually more of a twisted take on the inverted detective story (as the writer explains here), where catching the criminal and solving the crime are less important than seeing the suspect enter a battle of wits with Luther.

Will episode 2 smooth the edges and maintain its stride? Well, I really bloody hope so. I'm always waiting and hoping for a British TV show to sweep me off my feet, and if I wanted to like Luther before, I really, really want to like it now.

1.5.10

"I want to fight you!"


Things start to get a bit strange for the fighter pilots of Cougar squadron, mercenaries fighting in a war between rival corporations, when their latest recruits turn out to be a group of eerie children. But it's only when two of these new pilots are shot down and killed that things become truly weird.

A spin-off from the Mamoru Oshii film that I've been dying to see for two years now, but which is only seeing a UK DVD release at the end of May, Sky Crawlers: Innocent Aces is an action-packed game of aerial combat that values thrills and excitement over simulation. Flying retro-futuristic propeller planes, there are no guided missiles, but instead a meter that fills as you fly close to an enemy, allowing you to trigger flashy manoeuvres that will put you on your target's tail. This is not only cool to watch, but also nicely places you in the role of a superlative ace.

The player's character is faceless, voiceless and defined only as male. As I wrote recently, this is par for the course in a lot of games that feel this is some sort of short cut to getting the player to identify with their role, but the silent protagonist of Innocent Aces is actually quite strongly characterised. His silence and his absence from the cut scenes mark him out as somewhat distant from the other members of his squadron. His mission objectives define him as an efficient, almost cold-blooded killer (although there is the option in one mission to show mercy to a fleeing, terrified enemy). And this is all intentional, as becomes clear once this character's role in the wider story is made obvious.

Missions are interspersed with traditionally animated cut scenes, which fit in nicely with the chatter during missions and seem right at home in the game. An example of how well these are handled is the way the first one doesn't crop up until after you've played the first short mission - something I wish every other game with cut scenes would do. Although these scenes occasionally display low production values, on the whole they're quite lovely, showing the gentle everyday lives of the pilots on the ground between the frantic action of the gameplay, with an emphasis on low angles that place beautiful cloudscapes in the background.

The music is an unconventional soup of folk, metal, electronica and ambient that manages to be atmospheric, thrilling or unobtrusive as the situation demands.

Innocent Aces runs through 17 diverse missions, without drawing anything out or retreading old ground with slight variations. It progresses through a relatively focused story, albeit with a few detours, and then stops when that story has been told. Now, I like the odd 80 hour epic as much as the next person, but there's also plenty of room for games that are short and sweet, a description that fits this one to a tee. Although, anything this fun and smooth to play naturally has a good bit of replay value, enhanced by the chance to unlock new planes, upgrades and achievements (in the form of medals).

My one criticism of Innocent Aces is that it seems like there's a deeply moving personal story in here that doesn't quite get told. Evocative themes of the beauty of flight and the exhilaration of air combat are conveyed through the pathological feelings of admiration and murderous impulse that one of the strange new pilots develops for the player character, but this keeps getting sidelined by a broader war story that has far less to offer. When it gets its priorities straight, Innocent Aces manages to be quite touching - but even when it doesn't, the game's still a bundle of fun.

29.4.10

Thursday Book


Boneshaker - Cherie Priest

Sixteen years ago, in 1863, the mad inventor Leviticus Blue used his Incredible Bone-Shaking Drill Engine to breach a pocket of poisonous gas beneath the city of Seattle - a gas capable of turning those who breathe it into flesh-eating zombies. Now a whole section of the city is walled off to keep the gas - and the zombies - trapped safely inside.

Living on the outskirts of this wall, Blue's widow, Briar Wilkes, and his son Ezekiel, struggle to escape the shadow of his legacy. But when Zeke finds his way under the wall to try and exonerate his father, Briar is forced to follow after in the hopes of protecting him from the horrors within - not all of them undead.

Cherie Priest's Boneshaker is the kind of cohesive blend of imaginative concepts that always leaves me in awe. Airship pirates, steampunk contaptions, drugs distilled from zombifying gases, family secrets and a hidden underworld of survivors - all these things are linked naturally together in a world that, while certainly beyond fantastic, is also entirely consistent and convincing. I read this from cover to cover in a few days, but I suspect it will linger with me for far longer than that.

25.4.10

Meanwhile

Meanwhile, in another time and another world...

The Box

The desert sun is low in the sky. She tilts back her head and its red rays stab past the brim of her cap. She squints. The two of them sit facing the distant cluster of rusting, dust-caked buildings that make up the town.

“Five dollars,” Raoul says. “The cork, without breaking the bottle.”

“Nah,” she says. “Not possible.”

He raises a six shooter, sights down the barrel, squeezes the trigger. Twenty paces away, on a haphazard stone wall, a green bottle loses its cork.

“Five bucks,” she says. “Green stuff, right? None of your funny robot money.”

“Green as a twelve day corpse.”

She takes the six shooter and draws back the hammer, takes careful aim at the next green bottle in the row.

“...can feel it on me...!”

She thumps the large wooden trunk she sits upon. “Shuddup in there!”

Back to sighting down the barrel. She pulls the trigger. A bottle explodes. “Shit.”

“...let me out...!”

He holds out a tanned, calloused hand. “Pay up.”

She presses the revolver into his palm. “I'm no good with six guns. I need way more bullets than that.”

He holsters the weapon with a twirl. “Money, not excuses.”

“Elias owes me. Get it from him.”

“Shit.”

“...on my face...!”

He reaches across and thumps on the trunk. “There's no scorpion in there. We lied. It's all in your head. So relax, amigo. It's almost sunset. Then we let you out.”

“...on my gods-damned face...!”

She stares straight ahead. “No scorpions in the scorpion box? Wow. That's pretty clever. I guess.”

He looks at her with eagle-sharp eyes. “You should know, you put him in- Oh Fiona, no, you didn't!”

She bites her lip. “What? I didn't what? Put scorpions in the scorpion box? I mean, it's only called 'the scorpion box', obviously I'd know not to be put scorpions in there!”

“Scorpions! More than one! Get off the poor bastardo!”

She stands up while Raoul rummages in his pockets for the key, wipes her nose on her sleeve. “He's gone awful quiet, don't you think?”

He slowly lifts the lid of the trunk.

They both stare inside.

She puts her hands on her hips. “Huh. I thought the ones with small pincers were supposed to be harmless.”

He lets the lid fall closed and sighs. “No, they have deadly stings, hermana, that's why they don't need big pincers.”

“Yeah, actually, that makes sense. I shoulda asked you before.”

“I'd have told you we don't want scorpions in there however big the pincers are!”

She pulls down her cap. “You know, maybe that's what Mute was on about. Maybe I should pay more attention when he's waving his hands around. Anyhow, we gotta bury this sucker before he finds out.”

Raoul takes a step backwards. “We? I like that. That's cute. I never seen you act naïve before.”

She kicks open the trunk. A lone scorpion scuttles out, scanning its surroundings with tiny microwave dishes. “So two of the old posse are there when a petty criminal dies in a grotesque execution. And one of 'em's like, Hey Mute, it weren't me, she twisted my arm!”

“It's always something with you, isn't it?” he snarls, before switching to a perfect mimicry of her harsh drawl: “'My new turret has a mind of its own!' 'Elias stole my soap!' 'Gertrude stopped speaking to me!' 'I don't know how I got that bounty on my head!'”

“Shuddup and find a spade.”

He jabs a finger at his broad chest. “You dig. I keep look out.”

*

The desert sun touches the horizon, an orange halo around her bobbing head as she steadily descends into the barren soil. He squats nearby, watching.

“Raoul, there's scorpions in my grave. If they sting me, you gotta suck the poison out.”

“Five dollars,” he says. “Your hat, without blowing out your brains”

24.4.10

"And they're trying to kill us. Isn't life dandy..."


I haven't played the original Dead Space, but from what I've heard it pretty faithfully replicated most of the gameplay mechanics of Resident Evil 4. Perhaps it should be no surprise then, that its creators decided to make a Wii rail shooter spin-off in the vein of the two Resident Evil Chronicles.

As I mentioned in my post on RE: The Darkside Chronicles, Dead Space: Extraction gave me issues with motion sickness. It's to the game's credit that I would consistently play two chapters, think, “I really want to play the next chapter, but if I do I'll start to feel ill...” Then play the next chapter and feel ill. But it was also this pattern that made me put the game down for some time. I finally managed to finish the game off recently, though, in part thanks to noticing the option to reduce the amount of camera shake. So what did I think?

The basic gameplay on offer is pretty addictive. The simple act of zapping undead monsters with a slo-mo gun and then dismembering them never really seemed to get tired for me. But I think I actually enjoyed the game even more as a piece of world-building - an action-packed POV tour through grimy and convincingly lived-in science fiction locations.

The typical mould for games of this type is to begin after the disaster has occurred, going around listening to recordings of people describing what happened and then being eaten. What I like about Extraction is that, although the original Dead Space fit this mould, this spin-off is actually set in the period that you might expect the recordings to cover - starting with ordinary people going about their jobs and encountering suspicious activity, passing through carnage and the collapse of law and order, and ending in a desperate scramble to escape.

The game relies on its characters in no small part, featuring a diverse cast of largely British voices. It's great to see a game of this type that's happy to take a little time to develop minor characters before inevitably killing them off - and the interplay between the four main characters, mysteriously immune to the infectious delirium around them, does a good job of making no individual seem either too likeable or too obviously untrustworthy. Special kudos to Ramon Tikaram, who pretty much steals the show as the face and voice of the misanthropic and caustic (but ultimately honourable) Sgt. Weller.

When I finally finished Extraction, I immediately went back and replayed it. Partly because I put it down for so long in the middle, but also because I found it pretty rewarding to see how certain subtle aspects of the game suddenly made a new kind of sense given revelations in the last few chapters. In general I'd say that I find the chapters in Extraction to be more replayable than those in Resident Evil: The Umbrella Chronicles - largely because I thought Umbrella Chronicles was full of great chapters that ended in protracted and tedious boss fights - but not as replayable as the chapters in Darkside Chronicles, which, as I noted at the time, seem to be carefully structured to be as succinct and flowing as possible.

In short, if you like a bit of Wii rail-shooting, or a bit of science fiction horror, then if you don't already own Dead Space: Extraction, you can probably find it at a reasonable price. At the very least, the penultimate chapter features probably the most memorably macabre action you'll perform with a Wii remote.

21.4.10

Parasol Rings

Credit: NASA/JPL/GSFC/Oxford University


There's an interesting article at the Cassini website about just how much of a cooling effect the shadow cast by Saturn's rings has. Given that the shadow falls - almost by definition - on the winter hemisphere, this may go some way towards explaining the differences observed between Saturn's top and bottom, not least the striking blue hue first observed by Cassini in the wintry north.

Read it here.

19.4.10

Monday Movie: The Terminator


James Cameron's first proper film as director (charitably ignoring Piranha 2) is essentially structured as a typical serial killer film, albeit with numerous apocalyptic embellishments. But while The Terminator may revolve around Arnie's career-defining role as a relentless cyborg assassin, Michael Biehn's doe-eyed, raving performance as a fugitive from a future war is arguably more convincing; Linda Hamilton is a cut above the usual final girl; even Paul Winfield and Lance Henriksen manage memorable turns as misguided but well-meaning cops.

Yes, okay, the sequel may provide a great deal more in the way of both spectacle and humanity, but it achieves this by building on the remarkable mythology of the original. As a future history, the bleakness and intensity of this film's mechanised, post-nuclear genocide is second to none.

16.4.10

15.4.10

Thursday Comic


Bleach (Vols 5-10) - Tite Kubo

I'm still reading Bleach. Ten volumes in and we're deep into the first long story arc, but Kubo's still keeping the characters interesting and moving things along at a fair clip. He's also continuing to display a great understanding of how to use humour and pathos together in complimentary ways - whether he's drawing his diverse cast of supernatural misfits together, or pitting them against one another.

13.4.10

First Person Monologue Shooter



One of the weirder notions that's become lodged in the oesophagus of game design is that a silent protagonist is somehow easier to identify with. Never speaking a word in any situation is actually a pretty unusual trait (whether it has its root in disability or otherwise), and when a game puts me in the shoes of the only person in the room who isn't speaking, even when everything also seems to revolve around me, it produces an eerie kind of disconnect. (The idea's also kind of belied by the fact that developers still so often identify their leads as white males.)

Watching Freeman's Mind, I'm reminded of Amy Hennig's pithy criticism of Half Life-style first person games: that they "leave the player enough control to make the game look bad." Which is not to say that this series doesn't seem to have been made with a great deal of love for the source material (no pun intended).

The premise of these videos is that Gordon Freeman is not only given a voice, but that he absolutely refuses to shut up, whether he's thinking about something completely irrelevant, noticing the bizarre inconsistencies in the world he inhabits, or trying to hold a conversation with other characters. Freeman's Mind is really well done, not just in the weird, in-universe, in-character commentary that it offers, but also in seeing the game played in a fashion that truly is reminiscent of how you might expect a real person to behave (albeit a person who's a bit of a jerk-face).

9.4.10

Friday Submarine Crew Blogging


The crew of Japanese submarine I-29, 1943.

8.4.10

Thursday Comic


Scott Pilgrim vs the World - Bryan Lee O'Malley

Scott Pilgrim now seems to have a UK publisher. On the plus-side it's a lot easier to get your hands on the books now, but on the down-side... Well, the ink quality is poor, things are pretty grey in places. And the paper quality is even worse.

Lee O'Malley makes great use of bold blacks and whites, for example one two page spread in this volume that consists of Scott on one page and a lone speech bubble on the other. It should be a strong effect, but the pages are like tracing paper - you can see through not just to what's on the other side, but what's on the page beyond that as well, and what should be extremely simple and bold instead looks a huge mess, with all these different (and quite irrelevant) images crowding into the (supposedly) blank space. On top of that, the book's taller than the Oni Press edition, but the same width, which is really weird. Has the artwork been stretched or cropped? Neither seems desirable.

And I wouldn't mind so much if the reduced quality translated to a reduced price. But comparing these pages to a cheaper volume of manga, the manga wins hands down. Looking at it cynically, we have a major movie coming out, lots of people will obviously want to read all these books, and the publisher (someone called '4th Estate' who seem to be owned by HarperCollins) have released a low quality book for a high price. I'm getting a definite whiff of profit margins trumping artistic integrity.

As for the actual content, Lee O'Malley continues his superlative dialogue, characterisation and artwork. The premise, which felt a little incongruous last time, is even starting to grow on me now, and seems to be better integrated with the more everyday parts of the story. It's just a shame that UK readers are getting such a shoddy edition. To be frank, if I can't get my hands on the Oni Press editions, I might not bother with the rest of the series.

7.4.10

On and On and On and Hopefully On Some More

Image Credit: NASA/JPL-Caltech/Cornell University

Opportunity recently clocked up over twenty kilometres driven on Mars. Not bad for something originally expected to peter out after 600m, although her current destination is still twelve kilometres distant. Read more here.

Poor Spirit, meanwhile, has - as her friends on Earth expected - missed a scheduled communication, most likely due to simply not having enough energy to speak. Further south than Opportunity, Spirit is more affected by the southern winter, and also unable to angle herself too well to catch the sun. Hopefully communications will resume when things warm up again. Read more here.

And finally, as much as I like to anthropomorphise our robot explorers on and around other worlds, its worth remembering that there are hard-working human beings behind them, and those behind the Mars Rovers have deservedly won a NASA achievement award.

5.4.10

Monday Movie: Michael Clayton


Michael Clayton is the "fixer" for a powerful law firm, the man called in when everything goes wrong. While driving away from managing a hit-and-run incident in the countryside, the exhausted Clayton leaves his car to share a moment of tranquillity with a group of beautiful horses. And that's when the car bomb that was meant for him explodes.

Rewind four days and Clayton is just getting involved with a multi-billion dollar lawsuit where he's needed to manage a mentally ill lawyer who has developed the worst possible symptom: a conscience.

Tony Gilroy's Michael Clayton is more than just an Oscar-baiting, well written, carefully plotted law drama. It's a film of evocative ambience and believable characters, that tries to get to the root of why otherwise pleasant people can do truly terrible things.

2.4.10

Awesome Thing of the Week


Spike Jonze's short movie I'm Here is now available online. In many ways a pretty conventional story about a reserved librarian being uplifted by his relationship with a carefree and rebellious woman, it's lent a quite unique (and ultimately bittersweet) angle by the fact they're both robots.

Run watch it as soon as you have half an hour to spare.

Thursday Comic


Biomega, Vol. 1 - Tsutomu Nihei

The story to Biomega is both imaginative and derivative; simplistic and subtle. Our hero rides a cyberpunk motorcycle through a gothic-industrial city that would make M.C. Escher proud, his mission to protect a young woman who is resistant to the zombie plague sweeping the world. On the way he'll have to deal with the death squads rounding up the infected - and a talking, gun-wielding grizzly bear.

I don't normally go for action comics/manga. I kind of get bored reading page after page without dialogue. But this first volume of Biomega held my interest the whole time. The story is lightweight, but through careful implication (rather than forced exposition) it nicely supports the gloriously epic (which I'm using in the literal, rather than slangy sense) action, with huge explosions, impossible motorcycle stunts, thousands of zombies and indestructible villains. Events move quickly, and no individual scene of danger or violence outstays its welcome. In the same vein, the characters are taciturn, fitting established archetypes, but they're also entirely memorable and convincing. Yes, even (perhaps especially) the talking bear.

If you're looking for something atmospheric and gripping, without much in the way of idle chatter, this may be the action-horror comic for you.

30.3.10

Power Pill

Credit: NASA/JPL/GSFC/SWRI/SSI

Mimas seems to be the go-to world in the Solar System for pop culture references. In the visible spectrum it looks like the Death Star, and in infrared it, apparently, resembles Pac-Man eating a dot.

But as much as this may have caught the eye of the mass media for quite simple reasons, Emily Lakdawalla has the lowdown on why this image is actually a scientifically fascinating discovery.

27.3.10

Scott Pilgrim vs My Time


One of the things I've sworn solemnly to do soon-ish is to finish reading Scott Pilgrim before Edgar Wright's film adapatation comes out.

As a bit of a kick up the bum, the trailer is now out. You're probably supposed to watch it at the official link, but I always find that the Apple trailer site works really badly for me and doesn't do full screen or anything, so you might just want to watch it at Twitch, or search YouTube or whatever.

26.3.10

Friday News Blogging



I've always admired Channel 4 news, a feeling validated by this segment demonstrating the duplicity of the man who will, in all likelihood, be our next prime minister.

David Cameron is keen to present the Conservatives as a changed party, willing to embrace diversity in their mission to change things for the better. But when confronted with the actual voting record of his MEPs on gay rights issues, he initially chokes, and then later flat out lies.

20.3.10

Hold onto your feathered hats...


Luc Besson's upcoming Les Aventures extraordinaires d'Adèle Blanc-Sec now has an official site (I recommend turning your volume down for this one), and a full trailer which you can catch at Twitch.

18.3.10

Thursday Comic


The Umbrella Academy: Dallas - Gerard Way, Gabriel Bá et al.

After finally fulfilling their promise to save the world, the disparate adoptees of the Umbrella Academy have gone off the rails somewhat - variously revelling in their newfound fame, rotting in front of the TV, losing at the dog tracks and vindictively pursuing vengeance for betrayal. But it seems their adventures are far from over - a powerful and secretive organisation is trying to kill one of their number, who is apparently involved in a far-ranging conspiracy that includes a talking fish, the assassination of John F. Kennedy, and two ultraviolent psychopaths dressed up as cartoon characters...

When it came to the first collected story arc in Gerard Way's extremely imaginative semi-superhero comic, I was impressed by the way it blended a heady cocktail of bizarre ideas into one cohesive whole - but left feeling that the story moved a little too fast to truly develop its cast. In reading the second story arc, Dallas, I was surprised to realise what a strong impression Way's characters had left me with, and pleased to see him continue to focus on their dysfunctional relationships.

Dallas also continues the off-the-wall and yet impossibly consistent world-building. This is a world where seemingly anything can be encountered - often to the great surprise of the reader, if not the people used to living there - and yet it all fits together perfectly, evoking a strange alternate reality with a very definite tone and atmosphere to it. If you're looking for a wildly imaginative story that's nevertheless still grounded in believable characters, then The Umbrella Academy is definitely shaping up into something that you simply must check out.

16.3.10

Binary Romance


Okay, now this is a beautiful little thing: Digital: A Love Story.

A touching adventure(-ish) game about Internet-friendship and hacker conspiracies that's by turns cute, funny, sinister and bittersweet.

15.3.10

Monday Movie: M


Berlin is in a state of panic: a killer stalks its streets, luring children away to be murdered. The authorities respond by checking papers and performing daily raids against the usual suspects - prompting the city's leading criminal organisation to launch a manhunt of its own. They believe that the murderer ruining their reputations and livelihoods may in fact be an otherwise respectable member of society...

Fritz Lang's M, the first ever serial killer film, is tense and visually striking. Deliciously dark at times, it also shows a surprising sense of humour. The depiction of forensic science and of criminals banding together against a child-killer are startlingly modern, while the almost omnipresent crime syndicate lends the story a slightly otherworldly quality.

Lang takes a multi-layered perspective on the grim subject matter. On the surface a quite heavy-handed warning against "stranger danger" for both parents and children, M also covers more nuanced issues, such as the distinction between mere criminality and true evil - or responsibility and insanity.

10.3.10

Sanguine Exploration


Step 1: Go here to see an awesome 3D animation made from Mars Reconnaissance Orbiter HIRISE images. (Hat-tip.)

Step 2: Play Redder.

8.3.10

Monday Movie: The Class


Over the period of one school year, an unruly class of students attend the French lessons of teacher François Marin, taking advantage of his desire to engage with them, and drawing him into arguments. At times François finds the ability to inspire even his most troublesome charges, but when his own nature gets the better of him, it's those students who most need his help that are cast by the wayside.

Based on a semi-autobiographical novel by lead actor François Bégaudeau, The Class (Entre les Murs or Between the Walls) features a cast of real students and teachers, while director Laurent Cantet's close-up camerawork places the audience right in the classroom. This is not a message movie, or an inspiring true story, but rather an ambiguous slice of life where a teacher's double standards are as troubling as the bad behaviour of any student. If it has any significant fault, it's only in making real life seem too vivid.

2.3.10

Connected Online


A while back Twitch posted the cool poster art for Danish sci-fi short Connected. Well now the full film is available to view online at the official site. Seven minutes of your time that I think you will find well spent.

1.3.10

Monday Movie: Them!


Things take an eerie turn when a police officer and an FBI agent team up to investigate strange killings in the Californian desert. Their request for help is answered by a bumbling agricultural scientist and his (obliged by the genre to scream once, but otherwise level-headed) daughter. It seems that the atomic tests of the forties may have spawned a new species of giant ant that could very well become the dominant form of life on Earth...

To me, seminal monster movie Them! is at its best when it's being otherworldly and creepy - strange chirpings heard in the middle of a sandstorm, or the claustrophobic tunnels of a subterranean nest. But that doesn't prevent it also pulling off some stonking great action sequences that rise above the primitive creature effects - or some relatively smart, talky science fiction. This is a film that's entirely confident in its ridiculous premise, boldly extrapolating the facts of ant society while never apologising for its flights of fancy.