29.3.08

A Brief History of Enceladus

The Enceladus Voyeurs

William Herschel

Italy, 1610. The x-ray glasses that Galileo Galilei ordered from the Netherlands have in fact turned out to be a peculiar device for enlarging that which is distant. Turning his telescope towards Jupiter, Galileo observes its four moons, the first objects in the celestial sphere to conclusively be shown to be revolving around something other than the Earth. Some time later, he briefly takes a peak at Saturn, but - confused by its rings - he decides he'd probably be better off observing those burly men rapidly approaching from the direction of the Vatican.

England, 1789. Filled with pride at his discovery of Uranus (though he would fortunately die before it was finally named), William Herschel aims the world's largest telescope at Saturn and discovers two new moons, later named Mimas and Enceladus respectively. Enceladus, at this point, and for the next couple of hundred years, was known as nothing more than a white dot. Some further study revealed that it was, in fact, a very white dot. Strangely, the human race remained unmoved.

Robot Visitors

Credit: NASA/JPL/Space Science Institute

During the latter half of the twentieth century, the great robot exodus began: metal creatures leaving the Earth in droves in the hopes of discovering better working conditions. Voyagers 1 and 2, soliciting employment among the rings of Saturn, took the first close-up photos of Enceladus. Postcards revealed a mysteriously smooth, white world, that was also conspicuously embedded in a diffuse and newly discovered ring.

Could this frigid little ice-ball be geologically active? Is it shooting great gusts of snow into space? How else would its surface be so smooth and crater-free, and where else might this ring come from?

Wish you were here,
Voyager 2

PS. Voyager 1 sends its love.

A Moon's Best Friend

EnceladusCredit: NASA/JPL/Space Science Institute

As the twentieth century drew to a close, hardier robots with a stronger sense of commitment were sent into space. Rovers crawled over Mars until their wheels fell off, space telescopes went round and round the Earth until they threw up, and one very plucky 'bot was even bashed around by material ejected from Halley's Comet. Chief among these dedicated pioneers was Cassini, a robotic Flash Gordon complete with lantern jaw and Italian-American pizzazz.

Cassini showed that Enceladus was indeed geologically active, shooting plumes of water ice into space from its south pole. If the complicated mathematics wasn't enough to convince everyone, the photos were. If Enceladus was perfectly snow white, it was because it was coated in perfectly white snow.

What Lies Beneath?

Credit: NASA/JPL/SwRI

Attempts to explain such activity on a small, cold moon were now a popular topic in planetary science circles. Was this the result of dry, otherworldly chemistry - or was was it due to more familiar mechanisms involving liquid water? One, clearly over-optimistic model suggested that Enceladus might even have warm, sub-surface liquid water, rich in nourishing organic chemicals.

And then, very recently, Cassini dive-bombed the strange tiger-stripe ice formations on Enceladus' south pole, sucking greedily at the rising icy plumes. It sent whispered word back to its friends on Earth, and just this week we learned that the geysers on Enceladus are rich in complex organic chemicals, and the weather among the tiger-stripes is fine (well, relatively speaking, for a world so far from the sun). The question of whether the processes creating these strange geysers is dry or wet remains a mystery, however - and who knows what further mysteries await around the corner from that one?

This is just one of the countless interesting true stories that took place (and continue to take place) out of this world. We notice it especially because it hints at somewhere we might hope to find alien life, and because it is recent. But it's important not to forget the other stories too. When Cassini, Herschel and I get together for drinks, we find it strange that they aren't more widely known.

28.3.08

A Warm Enceladus Brew

Image source with larger version
Credit: NASA/JPL/GSFC/SwRI/SSI


NASA's Cassini spacecraft tasted and sampled a surprising organic brew erupting in geyser-like fashion from Saturn's moon Enceladus during a close flyby on March 12. Scientists are amazed that this tiny moon is so active, "hot" and brimming with water vapor and organic chemicals.

[...]

"Enceladus has got warmth, water and organic chemicals, some of the essential building blocks needed for life," said Dennis Matson, Cassini project scientist at NASA's Jet Propulsion Laboratory in Pasadena, Calif. "We have quite a recipe for life on our hands, but we have yet to find the final ingredient, liquid water[.]"

Read the rest.

26.3.08

TIGSelicious

The Video Game Name Generator Competition has drawn to a close over at TIGSource. I'm kind of glad that I decided not to throw together a last minute entry: there seems to be a high degree of quality and quantity on show.

Also check out TIGdb, a database of indie games courtesy of the TIGteam.

25.3.08

Varied Moon Crowd

Image source with more information
Credit: NASA/JPL/Space Science Institute

Quite an anarchic little portrait here of large, ringed Saturn, small orange Titan and smaller grey Tethys.

23.3.08

Titan Underground News

I'm sure you've already heard about the evidence for a sub-surface ocean on Titan but here is the Cassini news item and here is a nice article on it at the Planetary Society.

22.3.08

19.3.08

Perhaps it is better to be un-sane and happy, than sane and un-happy. But it is the best of all to be sane and happy. Whether our descendants can achieve that goal will be the greatest challenge of the future. Indeed, it may well decide whether we have any future.

Arthur C. Clarke (1917-2008)

Clarke said not that long ago that 2001: A Space Odyssey - oft cited as an over-optimistically named novel - really did come to pass, and to a far greater extent than he had expected. But because we used robots, instead of human beings, nobody noticed...

18.3.08

Honey Nut Loops

Image source with more information
Credit: NASA/JPL/Space Science Institute


For some reason this image of a certain ringed planet's encircling detritus looks especially delicious.

14.3.08

Snowball Moon, Lit the Long Way Round

Image source with more information
Credit: NASA/JPL/Space Science Institute


Emily Lakdawalla points out this gorgeous early image from Cassini's fly-by of Enceladus. One thing you'll notice immediately: stars*! Cassini was clearly using a much greater exposure than usual for this snap, but why?

It seems that Enceladus was in Saturn's shadow during much of the fly-by - in other words it was receiving no direct light from the sun. It was, however, receiving sunlight that had reflected off of Saturn's rings, off the surface of three other moons, and also light that reflected off the rings and then off Saturn's nocturnal cloud-tops. It's quite the ballet of ice and sunshine, when you think about it.

*At least, I assume they're stars. Interplanetary photography gets a bit complicated.

13.3.08

Shy Moon

Image source with more information
Credit: NASA/JPL/Space Science Institute


As Cassini beams its latest data on Enceladus back to Earth, Saturn's other prominent moon, Titan, already shrouded in thick cloud, disappears behind its mother planet.

12.3.08

Gun Mute: Download Now


Gun Mute
A texty shoot-em-up.

As Mute Lawton, a quick-draw gunslinger in a post-apocalyptic wasteland, it's up to you to shoot your way through the sheriff's posse of mutants and cyborgs until you reach the final showdown...


-Download .t3 file (600kb) [Random mirror]
-Download zipped windows application (1Mb)

--INSTRUCTIONS--

-If you have Windows, you may prefer to download the zipped executable. Just click the link above, unzip the download and double click the application.
-Alternatively, if you're a seasoned IF player, or you're using Linux or a Mac, download the .t3 version. Run the file with an interpreter from this page.

--EXTRAS--

You can find some extras (and some spoilers) here.

--ORIGINAL ANNOUNCEMENT--

>look
Dingy Backstreet Saloon
The air is thick with smoke and precious little light seeps in through the grimy windows. The tables are cracked and uneven - deserted, save one that seats an old, grubby storybot.

A cloaked form leans hunched over the bar, snoring quietly. The bartender, you presume.

>x storybot
A relic from ancient times – a plastic figure vaguely resembling a woman. Its clothes have long since degenerated into rags. You notice a slot in its upraised palm, just the right size to accept a coin. The storybot sits slumped back in its chair, eyes closed.

>inventory
You are carrying a rusted six shooter and a handful of coins. You're wearing a heavy overcoat, a battered pair of jeans and some sturdy boots.

>put coin in slot
You sit opposite the storybot and slip a coin into its palm. It twitches a couple of times and then opens its eyes with a dry click. With the hiss of unhealthy hydraulics, it sits upright and meets your eye.

Its mouth drops open and a recorded voice emerges. "Hello. Would you like to hear a story?"

>yes
"Yeah," you drawl, curious, but not that enthusiastic.

The storybot's mouth flicks open again. "Perhaps you would like to hear the story of Mute Lawton? A quiet man with a passionate heart, he faced great odds with only a six shooter and a steady hand. An execution loomed over him like a black shadow, but his resolve was set."

You look at the storybot more carefully. Could this old contraption have something to share other than the usual fairy tales of the Old World? Did someone reprogram it, or, somehow, did it learn new stories itself? But its glassy eyes stare back at you stupidly. Just a machine. That's all.

>ask about mute lawton
"Yeah," you say, trying not to sound as interested as you really are, "tell me about that guy."

And then, to your great disappointment, the storybot starts to jerk epileptically, its head thrown back, its eyes flicking open and closed. "Error! Story not found. Please download TADS 3 game file or zipped Windows executable as required."

>hit storybot
You hit the storybot's plastic head with the palm of your hand. It ceases moving and slumps back into its chair. Damn it. That sounded like a half-interesting story. You quickly look over the storybot for a way to retrieve your coin, but it doesn't look like you'll be getting a refund. You still have enough change for a drink, though, and that is why you came here.

>give coin to bartender
Sighing, you stand up from your seat and walk over to the bar.

[Gun Mute: a TADS 3 shoot-em-up. Thank you for reading.]

Update: I'm surprised to realise that this game already seems to be all over the Internet. Read more at: Gnome's Lair, Indie Games: The Weblog, TIGSource, the IFDB, Jay is Games and Mobygames.

Click here to read all my blog posts on Gun Mute. (Spoilers!)

9.3.08

Unsuitable Content


Well, I completed the main story of Resident Evil 4, still leaving a fistful of side stories and mini-games to master - and of course I want to play the whole thing a second time with my upgraded weapons. My completion time was 16 hours and 40 minutes (which probably corresponds pretty closely to the amount of free time I've had over the past week or so). I was expecting to get a poor rating, but, hey: no ratings! Which, personally, I think is great. It would be a shame to have such an intricate, expansive world and then encourage players to rush through it.

The, uh, 'not zombies' are fantastic. A heady mixture of 28 Days Later, The Thing and Deliverance - but also very original in their realisation. An intelligent enemy, driven by hatred and manipulated by religion, evoking the unwashed masses of unfamiliar lands, fond of chainsaws and pitchforks, eerily degenerated, prone to obscene transformation... Wish I'd come up with something like that myself.

I particularly love the way RE4 continues the Ada/Leon relationship from Resident Evil 2 (a game I've raved about before). And I liked all the 'good guys', even Princess Useless (or Ashley as she's also known) - although the bad guys were a bit too cookie-cutter for my liking - especially compared to previous Resi outings. Special mention to the two minor male characters: Luis Sera the 'mysterious Spaniard' and Mike the semi-anonymous helicopter pilot.

Like Half Life 2, RE4 also demonstrates once again that there is no excuse for games that repeat themselves (Halo, anyone?). One moment you're barricaded in a besieged house with Luis, the next you're riding a runaway mine cart, or trying to convince a huge monster to stand over the trap door to a molten-iron furnace. You get the impression that if Capcom excluded anything from their brainstorming sessions, they must have been the really out-of-this-world ideas.

The aesthetic is gorgeous - or horrible, rather, but in a good way. Muted palettes, leafless trees, ruin and piled garbage abound. Brilliant use, in places, of dark scenes lit primarily by lightning. The laboratory right at the end (there's always a laboratory at the end in Resident Evil) was nicely grimy, rusted and littered, like a former torture chamber that has since gone downhill.

The game's themes are interesting to boot, like you get the impression the Japanese developers were trying to recreate the neo-con versus Islamic fundamentalist conflict, without realising that neo-cons are mostly fundamentalist Christians themselves. Leon's quip that, "Faith and money will lead you nowhere!" is brilliant, but utterly unlike anything you'd expect to be coming from a clean-cut US agent (although Leon is arguably not so clean cut after his stay in Raccoon City).

Right at the end, though, the sequence after the credits... A game containing, as this does, decapitations, impalements, exploding heads, grotesque mutation and so on - that's all well and good. But right at the end, when Leon re-establishes contact with Hunnigan and tells her she looks cute without her glasses... Absolutely unconscionable. But the game's certainly good enough to overlook it.

8.3.08

Dispatches from the Ringed Planet

A couple of things really worth looking at on the Cassini homepage:

Does Rhea, Saturn's second largest moon, have rings of its own? Some Cassini scientists seem to think so.

And as we come up to Cassini's hairbreadth approach to Enceladus, a nice little video (with subtitles) summarises just why this tiny iceball of a moon is so interesting.

7.3.08

Friday Cast Blogging






The cast of Mission: Impossible (seasons 2-3).

5.3.08

Strange Blue Planet, 142 Million Kilometres

Image source with more information
Credit: NASA/JPL-Caltech/University of Arizona


The view from Martian orbit: Earth and its companion as seen by Mars Reconnaissance Orbiter. A good subtitle might be: "We told you the HiRISE camera was powerful!"

Click for the full view. You know you want to.

4.3.08

Landslides on Mars

Image source with more information
Credit: NASA/JPL-Caltech/University of Arizona


Mars Reconnaissance Orbiter chanced upon this rare image of the Martian environment in motion.

Ingrid Daubar Spitale of the University of Arizona, Tucson, who works on targeting the camera and has studied hundreds of HiRISE images, was the first person to notice the avalanches. "It really surprised me," she said. "It's great to see something so dynamic on Mars. A lot of what we see there hasn't changed for millions of years."

The photo has significant implications for the study of Martian geology (perhaps more properly 'areology'), and is damn pretty to boot.

1.3.08

In Which I Join Contemporary Mainstream Gaming

I am now the proud owner of a bouncing baby Wii. Until now, as far as contemporary games go, I've been stuck playing PC games from before the advent of hardware transform and lighting - ie. the most recent games you can play with a typical home PC. I've played Half Life 2, of course, and Sam and Max (though that's edging back onto the indie scene), but it's nice just to have a piece of hardware that can run relatively modern (albeit not as nuclear-powered as those for the XBox 360 or PS3) commercial games without any fuss.

If I'm quiet over the next few days, it's because I'm busy gunning down feral villagers in Resident Evil 4...

28.2.08

Stark Moon, Strange Horizon

Image source with more information
Credit: NASA/JPL/Space Science Institute


Here's a rather stark monochrome image of Saturn's second largest moon Rhea against the western edge of its mother world. A peculiar and evocative portrait, methinks.

27.2.08

"I am a misunderstood robot"

Cynicism is the lingua franca of the modern videogame industry and it is also a heavy albatross weighing down on everyone trying to push the industry forward. [Independent game developer Jonathan] Mak’s demonstration at [the Games Developers Conference] today is, in my mind, the most audacious thing anyone has done at a platform that large, and, if there is any justice in the universe, it will be a historic event. We’ve become obsessed with technology and hyper-classification as the games industry settles fatly into a console-centric medium. In two minutes Mak reinforced everything that is powerful and beautiful about games, in a way that was more immediate and meaningful than a million cutscenes or a thousand parallel processors crunching a trillion polygons each.

Just what did Jonathan Mak do that was so amazing? Find out here.

Hat tip: TIGSource

26.2.08

Invisible Cloud Features

Image source
Credit: ESA/ MPS/DLR/IDA


I've mentioned that Venus, with its obscuring sepia clouds, is one of the most boring worlds you'll ever see from space. That is, unless you're looking in the ultraviolet, in which case the dazzling complexity of its noxious, high-pressure, thoroughly greenhouse effected atmosphere is plain to see. Read more here.

24.2.08

DVD Review: The Science of Sleep


Michel Gondry, who mastered surreal psychology in Eternal Sunshine of the Spotless Mind returns with this tenderly constructed portrait of an over-sensitive dreamer. Mexican Stéphane (Gael García Bernal) has moved to France, tempted by his Gallic mother's offer of a supposedly creative job at a calendar company. Staying in his childhood bedroom, he falls in love with his adorable neighbour Stéphanie (Charlotte Gainsborough) – but not before casting a pall over their relationship with a mistake he makes due to his tendency to confuse imagination and reality.


The first thing that struck me about The Science of Sleep was its immediacy. Hand-held cameras and natural sound make reality seem just like reality – while steadicams, cardboard buildings and stop-motion animation denote the world of Stéphane's dreams. There's a glorious hand-made feel to these latter sequences, as if each car, cloud and building was created by Stéphane himself from loo rolls, cellophane and glue. If nothing else, it's nice to see some real craftsmanship in a contemporary movie, in the place of the often soulless barage of CGI.

As in Eternal Sunshine, Gondry shows a keen, almost painful ability to convey the ups and downs of love, from moments of energetic creative connection, to depressive, drunken jealousy. As an added dimension, flowing from that comes a perfect depiction of dream logic – barely coherent declarations of love, peculiar causes and effects, arguments based on semantics rather than actualities. At the collision of these two planes is Stéphane, able to imagine his hopes and fears with equal vividness, self-centred, self-defeating and moody – a lot like a certain blogging space cat you may know.


The Science of Sleep had me alternating between being on the verge of tears during Stéphane's painful waking moments of heartbreak, and laughing at the sheer brilliance of his imagination. In places these dream sequences betray Gondry's background as a music video director – but so what? If destroying the world with an enormous plasticine volcano isn't sufficient cause for a rock anthem, I don't think anything is.

Given that the back of the DVD case promises a film about 'imagination vs logic' it's refreshing to see the film take an entirely positive approach to science – musing pseudo-scientifically on black holes and brain chemistry. You have to understand how things work, be able to appreciate the peculiar and surprising before you can create; have to understand a little chaos theory and electronics to make a tiny robot horse – though whether Stéphane actually does make a tiny robot horse is debatable. Stéphane's inability to distinguish reality from dreams overflows into the film itself, especially where he sucks Stéphanie into his flights of fancy – making cotton wool clouds float in the air with a resonant note played on the piano.


With its combination of everyday ambience and out-of-this-world imagination, The Science of Sleep is perhaps the film for the hopeless dreamers among us. While it may not efface Eternal Sunshine in the eyes of many, I found it to be one of the most touching films I can name.

20.2.08

"The Usual Suspects."

Image source with larger version
Credit: NASA / JPL / SSI / Emily Lakdawalla

Emily Lakdawalla at the Planetary Society Blog assembled this awesome montage of Saturn's eight largest moons, all to scale. Titan, the big blob in the upper right (larger than Mercury, you recall) is a kind of orangey brown, but other than that, most of Saturn's moons are pretty much identical in monochrome to how they are in colour.

An intangible reward will go to the first commenter to identify each moon - you should know them all by now!

You might also like to check out this article on the Cassini homepage about the 'ecology' of Saturn's moons.

"Ecology is about your entire environment -- not just one body, but how they all interact," said [Cassini scientist Bonnie] Buratti. "The Saturn system is really interesting, and if you look at the surfaces of the moons, they seem to be altered in ways that aren't intrinsic to them. There seems to be some transport in this system."

19.2.08

Across the Martian Canyon

Image source with larger version
Credit: ESA/ DLR/ FU Berlin (G. Neukum)


Europe's Mars Express captured the original version of this image of Candor Chasma, one small branch of the enormous Valles Marineris, with its High Resolution Stereo Camera. A stereoscopic image contains the necessary information to simulate an entirely different perspective, as above. You can see a number of different views of Candor Chasma here.

14.2.08

What R-Type of Manly-Man are You?

A scan from the R-Type Gameboy manual
In ripping off H.R Giger's art style, does R-Type end up depicting a Freudian nightmare of homophobia and misogyny? Game Cabaret argue that yes, yes it does.

13.2.08

Moon Geography

Image source with more information
Credit: NASA/JPL/Space Science Institute


This image of Tethys shows us its three most notable features. Top left is the Odysseus impact basin - chief reason why, to my great shame, I often have difficulty distinguishing Tethys from Mimas. Bottom right is Ithaca Chasma, the second largest canyon in the solar system after Valles Marineris. Finally, there's a subtle dark band in the middle, like a dirty thumbprint, as yet unnamed.

In other news, rumours are circulating that the American government suspects Titan of harbouring weapons of mass destruction...

12.2.08

Lunokhod Style

Image source
Image credit: NASA or Soviet Union


A post on the planetary society links to this very cool article. Many of my generation may have assumed that the dinky little Pathfinder rover was the first remote vehicle to wander the surface of another world - but in fact the Soviets got there first.

The USSR placed two rovers, or Lunokhods on the surface of Earth's moon early in the seventies. It was also revealed in the 1990s that they even landed a pair of ill-fated rovers on Mars in the seventies - one of which expired after mere seconds, while the other was destroyed in what you might call a 'descent of unplanned rapidity' (or 'crash').

On the one hand, the lunokhods are very cool - not just a milestone in the history of space exploration, but a damn cool piece of retro chic. On the other hand, the Soviet Mars rovers are emblematic of the whole Soviet Mars program: cool ideas that failed spectacularly, seemingly through nothing but bad luck.

11.2.08

Atomic April: A Couplet


Atomic April keeps her brain behind glass.
If you think that's silly, she'll kick your arse...

(May require an English accent to get that to rhyme.)

10.2.08

The Little Snowball that Could

Credit: NASA/JPL/Space Science Institute

Few people had probably even heard of it before Cassini arrived, but small, icy Enceladus is now easily one of the most interesting and mysterious worlds in the Solar System. Two new articles on Enceladus now grace the Cassini homepage, and I heartily recommend reading them both. The first concerns the question of why exactly this little moon's south pole is shooting jets of ice and water vapour into space. A subsurface body of relatively warm liquid water seems like quite a good suspect so far, but I wouldn't discount other contending hypotheses just yet.

The second article explains how tiny Enceladus, just 500km across, has an effect on the whole Saturnian system. The ice it ejects weighs down Saturn's magnetic field by creating a "plasma donut" that is then absorbed by the A ring.

"This is an example of how Saturn's rings mitigate the overall radiation environment around the planet, sponging up low- and high-energy particles," says [William] Farrell [of NASA's Goddard Space Flight Center]. By contrast, Jupiter has no dense rings to soak up high-energy particles, so that planet's extremely high radiation environment persists.

Cassini will be flying past Enceladus at a minimum altitude of 50km - an astronomical hairbreadth - sometime in March.

9.2.08

DVD Review: The Man with the Screaming Brain


Bruce Campbell is America's most famous jobbing actor. George Clooney regularly spends his millions on developing worthy but unprofitable films. Brad Pitt sunk the relatively low-budget Fight Club by demanding a huge pay cheque. But most actors can't choose projects they like, or make demands. They take small roles in shit films, because they need to put food on the table. Although he may be something of a household name, Campbell identifies strongly with these actors, still belongs among them in many ways. He's also written, in his autobiography If Chins Could Kill, about the importance of actors understanding what happens behind the camera as well. It's no good giving the performance of your life, he argues, if you're not even in the frame.

Reflecting on this, it's hard not to have relatively high hopes for The Man with the Screaming Brain, Campbell's directorial début. The results, however, while they hint at better things to come, are not so great that I could happily recommend this film to anyone but ardent Campbellites.


In interviews, Campbell has shown a far better grasp of plot and character than your typical A-list Hollywood screenwriter, so it comes as a surprise to be faced with the peculiar lack of tension and motivation to Screaming Brain. I think figuring out why might be clearer when you consider that after years of trying to crack the mainstream, Campbell only seems to have recently noticed that he's an icon among alternative and indie film fans. Screaming Brain seems like an attempt to emulate indie films that focus on character and ambience more than plot and special effects, but by someone not all that familiar with how such movies actually work. The situations depicted may be well devised, but all too often the result is more made-for-TV than made-for-Sundance.

The film certainly doesn't work as a whole, nor in most scenes, but it still has moments – often moments that rely either on Campbell's skills as an actor or as a physical comedian. A scene in which his character – a ruthless industrialist who has the brain of a former KGB agent grafted onto his – orders at a restaurant while arguing with the voice in his head and confusing the waitress is particularly well done. Another sequence, which simply involves Campbell staggering through Bulgarian landmarks like a possessed maniac, also displays some rather striking cinematography. Other than that, things hang together pretty poorly, with no real flow to proceedings, either in plot or in tone – a problem exacerbated by the odd bit of sloppy editing.


I like the idea of The Man with the Screaming Brain, and it certainly gets an A+ for effort. I'll be back for Campbell's next effort as actor-director, but I don't expect to pass many people back-tracking to his début while on my way there.

And finally, for once I will actually review the DVD disc in question. Importantly for me, there were no subtitles, whether for the hard of hearing or otherwise. Meanwhile, lurking in the extras is a nice little feature about how Campbell and his co-writer raised the money for the film – a straightforward short that I found more entertaining than the feature itself.

6.2.08

Spaceman

Credit: NASA
Image source


I don't often post images from manned missions - purely because unmanned missions pay greater dividends (and for a smaller outlay to boot). But this image of astronaut Joseph Tanner orbiting the Earth (way back in 1997) is undeniably sublime.

1.2.08

Friday Humorist Blogging


The Indie will never be the same again.

31.1.08

Victoria Crater

Image source with larger version
Credit: NASA/JPL-Caltech/Cornell University


Here's a fraction of the most recent panorama from Opportunity, looking down into Victoria Crater. Though Opportunity - who recently celebrated her fourth Earth year on Mars - is the more physically healthy of the two rovers, it seems unlikely that she will ever re-emerge from the crater. Except, perhaps, as a museum piece...

30.1.08

Sunday Scribblings: A Miscellaneous Story

Sunday Scribblings prompt: miscellaneous.

Clockwork Miscellany

Dressed in a tailored black suit, he waits at the base of a tall, crooked tower of crumbling stone. Encrusted with moss, gargoyles and improbable balconies, it lances up into a full, silvery moon. A metallic skittering seeps out through cracks in the ancient wooden door, and her faithful clockwork servant opens the door to allow him in, its spidery limbs scraping on porous flagstone.

Wrought iron head bowed low, the servant leads him up narrow spiral steps. He knows to let it go on ahead, so it has space to slip and scrabble. From time to time it sheds a cog, or a small black morsel of coal, that goes bouncing down the stairs with hard knocks. A small optical lens beneath the servant's warped underbelly swivels manically to track the shed parts for later retrieval. Mostly, the visitor just tries to stay out of the way.

At the top of the stairs the servant shrinks to one side of an unassuming archway, gesturing with one small, dented claw for him to pass through. He knows the way already, but bows his thanks. Once the visitor has passed through the arch, the servant clatters back down the stairs in a half-controlled slide.

She stands before him, a glittering silhouette in a ray of moonlight, draped in black lace, upright among shelves of jars bearing faded yellow labels. Without looking at him, she holds a jar out towards him and says, “What is this?”

He approaches, takes the jar from her. It fits neatly in his palm, glass clinking against stainless steel. He studies the jar from various angles, lenses flicking across his iris with smooth clicks. “I don't know,” he says, handing it back. “What is it?”

She sighs. An affectation. Hands and arms clicking with careful calibration, she takes another jar from the shelves and reads the label. “Look,” she says. “Every one carefully recorded. This was my spleen, you see? And this my appendix. Epiglottis, aorta, little toe... But what-” she taps a finger on the jar still in his hands, a sharp little clink of metal on glass “-was this?”

He turns it around in his hands, smooths a thumb across the curling yellow label. “Miscellaneous,” he reads aloud. He holds it up to the light. “There's definitely something in there.”

She lets out a low growl. “But what?”

He sets the jar back on the shelf and shrugs. “Does it matter?”

She frowns, delicate eyebrows clicking into place on her carefully sculpted face. “Yes. Yes, it does. This, whatever it is, used to be a part of me.”

He looks around at the shelves and shelves of musty jars. “A lot of things used to be a part of you. Now they're just taking up space. Best not to obsess, I think.”

She sighs again. “What was I thinking? Miscellaneous. It could be anything. It could be something I'd remember fondly.”

“I should doubt it,” he interjects. “Otherwise you'd have labelled it more clearly, surely?”

“You never know what you'll remember most as you live it,” she maintains, “only afterwards when you look back do you realise you shouldn't have thrown that away, or you should have taken a photograph of someone's face, or kept a lock of hair.”

He steps closer, places a hand on her shoulder. “None of this was ever a part of you. A part of your body, certainly, but not your self. If it was a part of you, I'm sure it would have filed itself all attentively away with the proper records and everything.”

She looks down to one side, away from him. “I suppose.”

It's his turn to sigh. Just as much of an affectation. “Honestly, sometimes I think you swapped your brain out for clockwork as well. Everything has to be just so, itemised and tagged.”

She looks at him sharply and steps away. “As you said, I'm still me.”

“But you were never human,” he teases. “You never had those messy passions, those feelings that don't fit in jars or sit on shelves. Everything about you was already clockwork. I'm not surprised, honestly, that you feel the need to keep carefully preserved evidence to the contrary all these years.”

“You only have to see how messy and unkempt my servant is to realise that neatness is a very human passion.”

He smiles. A peculiar gesture of whirring servos. “Passion is hardly the word for it.”

She raises her chin. “You don't think I'm capable of passion?”

“I've never seen seen you exhibit any,” he says. “Yet.”

At that she grabs him by the lapels and kisses him full on the lips, metal squeaking against metal. Before he can respond, she pulls back. “I think there are some medical textbooks in the library,” she says.

He stares at her. “Um... what?”

“Maybe there'll be a picture of whatever it is,” she explains, cocking her head towards the miscellaneous jar. Before he can compose himself she grabs his hand and leads him towards the archway.

“I don't understand you at all,” he says.

Somehow, her features form an elfin smile. “Good,” she answers, softly.

29.1.08

Robotprints

Image source with larger version
Credit: NASA/JPL-Caltech/Cornell University

I rather like this panorama from Opportunity, taken quite a few months ago, and uploaded to their website at the start of this year. There's a real sense of immediacy to this view of churned-up Martian soil and messy rocks.

23.1.08

Art Deco Rings

Image source with more information
Credit: NASA/JPL/Space Science Institute


Once again, there's a noirish, almost Art Deco feel to this monochrome Cassini image, as we look through the unilluminated side of the rings towards the edge of Saturn.

21.1.08

Zzzzzzz


This cat is sound asleep.

20.1.08

Sunday Scribblings: A Story about Fellow Travellers

Between projects, so let's throw some short stories and vignettes together. Sunday Scribblings prompt: fellow travellers.

My Fellow Traveller,
Myself


Thick mist permeated the city, shadowy spires rising up into white obscurity. Tall, gangly figures loped through the bare streets, shooting curious glances in my direction. It was a difficult journey this time. I was the only one who made it. My mouth tasted of blood.

But this had to be it. We'd finally pinned it down. As far forward as you could go and still find human - more or less - civilisation. But what kind of civilisation? And what did they do wrong?

A voice spoke from behind me. It took me a second to realise they were speaking English. I turned to face a grey-haired woman, definitely from a similar period to mine, wearing a trouser suit cut in an unfamiliar fashion.

“I've been expecting you,” she repeated. Then, after a moment of silence, she added, “You don't recognise me. Not quite yet. I remember that much.”

“You're me,” I said, slowly, disbelieving.

She smiled. “It's always been a possibility, of course. Just not one you ever expected, given how imprecise the machine was, in your era.”

I still felt ill from the journey - wondered if I might faint. “But...” I stammered. “How? And why?”

She laughed, dryly, her eyes watching me with a strange affection. “Good question. I wonder if the only reason I'm here is because I can remember meeting myself when I was you. That's part of it, I suppose, and it's kind of paradoxical, like a self fulfilling prophecy. But I also have a very definite reason to be here. One of the more useful aspects of time travel is that if you need more than one person, you can go back in time and help yourself.”

I looked around at the city. It was deathly silent, aside from the occasional burst of harsh chattering from its inhabitants, the gentle whooping of strange aircraft. “Help me to do what?” I asked.

My companion sighed. “You'll find out soon enough.”

“You remember it, of course.”

“Yes. I don't think I can change what happens. It won't be pleasant. You'll have to face some startling truths and revelations. You'll never look at human civilisation - at your own life, even – the same way again. But we have to do this. We may not make things any better, but if we hadn't – if we don't rather – things could only be worse.”

My head was whirling. “I'm not sure I understand.”

“Me neither. But we have to get moving. And, I know you won't listen, but I'll say it anyway, when I tell you to do something, you have to trust that I can remember a lot of what's about to happen. Trust me, okay?”

I studied her aged face. Like looking into an unsettling magic mirror.

“Sure,” I said.

She didn't reply, nodded with a pointed detachment, and gestured toward a part of the city where ethereal bridges criss-crossed the spires, fading in and out of the mist. “Let's go,” she said, stepping away from me.

I followed my future self into the city, into the white murk, towards the end of civilisation.

19.1.08

Gun Mute: Let's Also Beta

I've uploaded Version 4 of Snowblind Aces - just a few little tweaks and fixes, including the mother of all typos. It's time to move on, I think, and finally get my mute cowboy game into beta.

Picking the game up again for the first time in a couple of months has given me mixed feelings about it. One important decision I made with Snowblind Aces - which I think is probably going to apply to all my future games - was: no puzzles. The thing is: I hate puzzles. There's nothing more annoying than a game with great atmosphere, characters and dialogue, which then expects you to take a break and figure out different ways to open a door.

My mute cowboy game, henceforth called Gun Mute, is a step in that direction in that I tried to make it about simple combat-oriented puzzles, but I still worry about the gameplay - and also everything else. But, well, it's practically done, so I might as well get it out there.

If you want to volunteer as a tester, feel free to comment below. Alternatively, I may come to you...

16.1.08

The Unseen Face of Mercury

Image source with more information
Credit: NASA/Johns Hopkins University Applied
Physics Laboratory/Carnegie Institution of Washington


Both times that Mariner 10 passed by Mercury, the same half of the planet was shrouded in darkness. This, the first image from the recent MESSENGER flyby, shows us what the other half looks like.

More pictures, including colour images, are in the pipeline.

14.1.08

Getting Closer

Image source with more information
Credit: NASA/Johns Hopkins University Applied
Physics Laboratory/Carnegie Institution of Washington

Not long to go now...

13.1.08

Resident Evil De-Degeneration


(Warning: zombie violencing)

While the trailer above isn't all that slick, it at least gives us the gist. Yes, I bet Capcom were front of the queue when Advent Children (I reviewed it here) opened in cinemas. "You mean we can take our expertise in computer animation and make our own movies extending the storyline of our games instead of just letting Hollywood make trashy cash-in 'adaptations', pissing on our work like a less polite form of zombie dog?!"

Granted, the Final Fantasy games are a quantum leap ahead of Resident Evil in the visual storytelling stakes, but Paul W.S. Anderson has already set the bar pretty low. To be honest, I think many fans will just be happy with a faithful Resi movie, regardless of how rubbish it is.

And this trailer definitely has "For the fans!" written all over it. Resi aficionados will be quivering with excitement at the prospect of the further adventures of Leon and Claire, while I suspect those who only know the movies (or are completely innocent of the whole franchise) will be left singularly bemused.

10.1.08

Mercury Ho!

Image source with more information
Credit: NASA/Johns Hopkins University Applied
Physics Laboratory/Carnegie Institution of Washington


So prosaic and anonymous an image, I almost didn't bother posting it, but this thin monochrome crescent is our first close-up view of Mercury since the last (and first) robot to visit it over twenty years ago. On Monday, MESSENGER will fly right by the closest planet to the sun, snapping pictures as it goes. This gravity assist will help it to enter orbit around Mercury some time in 2011.

This is a good excuse for me to finally get around to brushing up my orbital mechanics, firstly because of the much-bandied factoid that it takes more effort to get closer to the sun than to leave the solar system, but also because, so close to the sun and taking such a long time to rotate on its axis (about 58 times longer than the Earth) the solar day on Mercury is seriously weird.

Credit: NASA/Johns Hopkins University Applied
Physics Laboratory/Carnegie Institution of Washington

As you can see, MESSENGER's journey has been pretty convoluted. More shockingly, although it's approaching Mercury right now, it's actually just over halfway through its journey to orbit insertion.

Image source with more information
Credit: NASA/JPL/Northwestern University

This image of Mercury is courtesy of Mariner 10, the last robot to stop by. It's a monochrome image, since Mercury is actually a kind of bronze-y brown, I believe. Now that Titan (which is larger than Mercury, btw) and Iapetus have been illuminated by Cassini's curious eye, Mercury is perhaps the most obvious world of great mystery out there. If all goes well, the veils should begin to drop starting next week...

9.1.08

Meanwhile, on Mars...

Image source with larger version
Credit: NASA/JPL-Caltech/Cornell University

A shivering robot peers around at her surroundings.

6.1.08

Halo and Rings

Image source with more information
Credit: NASA/JPL/Space Science Institute


As Cassini nears the end of its primary mission, CICLOPS held an online vote for the public's favourite Cassini image. There were no real surprises, but I did notice this stunning black and white image of Titan's halo behind the rings. Equivalent natural colour images exist, but this is somehow much more striking and elegant.

5.1.08

Text the Halls - Review-Me-Do

As promised, here are my thoughts on the other Text the Halls entrants. If I were to compare them to this year's bevy of IFComp games, I'd say that the Text the Halls entrants were less technically proficient, but a lot more lighthearted, fun, varied and - dare I say it - interesting.

The TIGSource forums are down (pining for holidaying TIG head-honcho Derek, I suspect), so I'm linking to each (non-online) game's page at the IFWiki instead. Alternatively, download the whole lot (except for Breathe) courtesy of Terry by clicking here.

When it gets down to it, I don't think there's any way you could order these games and not find something undeservedly at the bottom, so I've gone for alphabetical order, cowardly allowing Sesame Street to take the heat.

---

Breathe - Daniel Benmergui

Who'd think getting your head stuck in a sweater would be so dangerous and difficult a situation? Still haven't beaten this game, though it's very addictive.

Capture Santa! - James Higgins

It's not an especially good sign when you find yourself solving puzzles without understanding how you did it. It's worse when the game is constantly giving you heavy hints about what to do and you still struggle to make it respond to sensible commands. Capture Santa! is full of neat ideas that the author clearly wasn't entirely sure how to implement. Some tough testing might help to kick this game into shape. As it stands, I found it difficult to enjoy. Sorry. T_T

The Christmas Party - OldGrover

Definitely wins the award for best implementation, and it was even written in ALAN, which doesn't have the best reputation for that sort of thing. The Christmas Party relies on the fact that people like sticking things together, and gives you a straightforward but expansive goal from the outset. It's simple enough, and full of enough things to do that it holds your interest and makes the nicely festive atmosphere work well.
(Disclosure: I was one of the beta testers for this game.)

Midwinter Rites – Colossus Entertainment

An unashamed homage to the text adventures of old, complete with retro music and fantasy clichés. Great, simple fun.

My Magic Tire Hoax – nd

God, I hate this game. In particular, I hate the fact that I didn't write it. Because it's great. Sure, it needs a beta tester to poke and prod and add to the implementation and change some of the default responses and deal with some strange (occasionally game-breaking) bugs, but the setting is so imaginative and atmospheric and the characters are so believably strange and compelling, and the whole thing's like Terry Gilliam and Jean-Pierre Jeunet had a love child and Philip K. Dick was the midwife and when it grew up, it was this game. I love it, it's brilliant - I hate it, I'm so jealous...

Panorama - Ereth

Don't judge this game by your first impressions. The first thing you encounter is a poetic text dump musing about winter and its oh-so quirky foibles – no thanks. The next thing that happens is you discover that only directional commands have been implemented – I'm sorry, what? But if you stick with this for more than half a minute, you'll realise that Panorama has a huge depth of implementation in its own way. As a snowflake floating on the wind, you have a large and varied environment to explore, and a lot of places to fall. It's a game that teeters a little on the line between evocative emotion and mushy sentiment, but if you play around for long enough you're bound to find at least one ending that will warm the cockles of your heart.

The Snowman – Caio Miranda

The Snowman is a game with a lot of implementation issues – endless disambiguation, a confusing map, misleading instructions, puzzles that provide no indication when you're getting close to the solution...

And yet, The Snowman is also huge fun. A light-hearted, surreal, slightly sociopathic game, utterly insane, joyfully irreverent. I think this is what Text the Halls was supposed to be about: not a masterpiece, but a great piece of very unusual entertainment.
(Note: There's an improved version of this game that I've yet to play.)

TIGSaga -Terry, Kinten, Akhel, Xander, Haowan, Shinygerbil, and #tigIRC

A Wiki-made choose-your-own-adventure created at the last minute, full of TIGS in-jokes. Well-written, imaginative and unique, but there aren't actually that many branches, and they don't go all that far. Its heart is definitely in the right place, though - somewhere between its monocle and its top hat. No, really. o_O

Xmaton – Simeon Maxein

Aha! A gadget game. Push buttons in the right order to win, trial and error with amusing misfires. It's kind of annoying that it only seems to reward you for achieving absolute perfection, but it's simple enough that I was compelled to keep trying. Your reward for winning, by the way, is just to be told that you won, but getting everything to fit together properly is satisfying in its own way.

---

That's it. I think there was another game in the competition, but I don't remember what. Probably nothing important.