C.E.J. Pacian presents the world's first liquid-fuelled rocket-blog: trapped in a hyperbolic orbit to nowhere in particular.
25.8.10
R.I.P. Satoshi Kon
Died yesterday at the age of 46. His body of work is as powerful a demonstration as you'll find of the capabilities of animation as a medium.
In celebrating the great films he made, it's difficult not to think of those we'll now never see.
Update: had to share this.
23.8.10
Monday Movie: Goemon



Goemon is a master thief who lives like a rock star and robs from the rich to give to the poor. But his carefree existence looks set to end when he steals something the powers that be cannot allow to escape - something that threatens to drag Goemon back into a life he thought he'd escaped, and tear apart the recently united Japan.
Director Kazuaki Kiriya's second feature is just as difficult to recommend as his first. Goemon could uncharitably be described as a self-important melodrama filmed in front of a green screen, prizing style over substance and occasionally jumping gear into impossible bouts of computer-generated violence. And, you know what, I don't dispute that at all.
But give those of us who love Kiriya our due. His visuals are bold, imaginative, and utterly unreal; the costumes and props were clearly conceived in terms of pure cool-factor rather than practicality or historical accuracy; and the profoundly earnest script, combined with those dreamlike visuals, can actually be very affecting if you only give in to its trashy charms. I, for one, hope that if Kiriya does ever manage to tame his excess, it's not at the expense of his knack for highly stylised, extravagantly chimerical worlds.
22.8.10
20.8.10
16.8.10
15.8.10
Exploring Oblivion
So when I picked up Bioshock about a year ago, it was as part of a double pack with Oblivion - which I'd never heard of except in reference to Fallout 3, and which the packaging seemed to warn me off from playing on Vista. Of course, I actually got it running really easily, while Bioshock required all sorts of hoop-jumping, and ultimately crapped out completely on a later level (and when my video card is working fine with everything except Bioshock, I think I'll just leave it be, thanks). A year later, I'm still playing Oblivion every so often.I guess "medievil Fallout 3" is an accurate description, although I enjoy it in a slightly different way. For a start, where I've also enjoyed Fallout 3 as an exercise in character creation and (slightly painful) NPC interaction, I'm playing Oblivion as pretty much a straight explore-em-up. My best discovery yet is that I can play as a mage who can constantly cast invisibility spells when that beauty spot I stumble upon happens to also be home to a minotaur. And that also opens up a lucrative market in robbing and murdering the braindead NPCs that infest the otherwise picturesque landscape.
In fact, playing a criminal seems to be the strongest way to play the game. Not only do I get intimately acquainted with otherwise minor characters as I rummage through their belongings, but I have an incentive to learn their daily schedules and avoid them as they go about spouting repetitive inanities. Still, I think the fact that Oblivion is trying to simulate a relatively stable world actually makes it a little more consistently believable than the much sparser but no less stable post-apocalyptia of Fallout 3. And, more than its better known successor, where I think Oblivion succeeds is in creating a world where, even if you find the more obvious forms of gameplay not to your liking, you can still make a compelling virtual living as an invisible burgling rambler.
12.8.10
9.8.10
Monday Movie: Micmacs


When Bazil catches a stray bullet to the head, it's the second arms-related tragedy in his life after his father was killed by a landmine. Now unemployed, homeless, and a little... peculiar, Bazil joins a small community of misfits who live in a scrapyard, and plots to destroy the two arms manufacturers responsible for his misfortunes.
Micmacs à Tire-Larigot was not a risky film for Jean-Pierre Jeunet to make, embodying all his characteristic touches: the warm colour palette, the slightly odd-looking actors, the well-meaning mischief. The plot is rather loose, and the characters are never well defined. But, in its own small way, this is a film with an endearingly quirky voice of its own.
It's perhaps Jeunet's most understated film, dispensing with the narrator of his previous two films, often letting scenes play out with little or no dialogue - helped in no small part by Dany Boon in the lead role. Boon's portrayal of a melancholy character in desperate poverty who nevertheless displays dynamic and comedic brilliance is more than a little Chaplin-esque, and the whole film displays a visual ingenuity more common to silent films and cartoons. It may lack the emotional power that Jeunet is capable of, but the worst you can say of Micmacs is that it is a nice film.
6.8.10
2.8.10
Monday Movie: Curse of the Golden Flower


In an opulent and multi-coloured Imperial Palace, the callous Emperor (Chow Yun Fat) is slowly poisoning the Empress (Gong Li) under the guise of medicating her. But the Empress suspects, and, when she's not indulging in her strange obsession with embroidering chrysanthemums, she tries to uncover the plot and convince the Emperor's sons to side with her against their father.
Zhang Yimou's extravagant epic of political intrigue and domestic abuse treads the fine line between bold storytelling and melodrama - visual feast and aesthetic indulgence. Certainly it can be enjoyed simply as a display of expensive real-world sets and incredible costumes - but it's also a stark portrait of struggle against implacable tyranny.
30.7.10
28.7.10
New Disc Rotator
26.7.10
Monday Movie: 13 (Tzameti)


While working on the roof of a morphine addict, Sébastien, a Georgian immigrant to France, overhears discussion of a shady job that the addict hopes will earn him a large amount of money. When his employer then dies of an overdose, leaving him out of pocket, Sébastien manages to obtain the secretive instructions for this mysterious job and follow them - with little idea just what he's getting into.
Director Géla Babluani says that 13 (Tzameti) was inspired by his own experiences emigrating from the violent and turbulent Georgia of the 1990s to peaceful and stable France. The result is a minimalist and noir-ish film that depicts a French underworld where the rich bet on the lives of the desperate. Tense and draining, there's a terrible veracity to the way Babluani imagines Western Europe as a place of obvious civility and hidden brutality.
24.7.10
Zzzzzap!!!

Credit: Bre Pettis
Some rights reserved
Some rights reserved
30 Ways to Die of Electrocution features scans from an old book about, well, electrocuting yourself in weird ways.
I'm not much of an electrical engineer, but apart from being really unlikely, a lot of these diagrams seem to show a questionable understanding of electrical current.
22.7.10
Spawn more overlords!
I know Starcraft is only getting a sequel because the game's multiplayer is now pretty much South Korea's official sport. And I know that Blizzard is in the grip of Activision's drive to turn video games into soulless, mass-produced consumer goods bereft of any kind of creativity.
But I really liked Starcraft's single player campaign (at least until Brood War, when the missions suddenly required actual strategy and I flailed like mad). I think it's a great example of a well integrated narrative, and nicely defines a universe that steals all the best bits of your favourite science fiction books and movies, and mixes them up into this glorious mash of trailer trash in space; biomechanical alien infestations; dying elder races; and allying, back-stabbing factions thereof. So... consider me hyped.
Not sure how I feel about Tricia Helfer as Kerrigan, though.
20.7.10
Million Kilometre Siblings

Credit: NASA/JPL/Space Science Institute
Image source with more information
Image source with more information
This view provides a stark view of Mimas' Herschel crater. Dione, in the foreground, looks quite plain by comparison, its "wispy" terrain hidden from view.
Both moons were over a million kilometres from Cassini when this image was taken.
16.7.10
Thursday Book

Winged Victory - V.M. Yeates
Tom Cundall is a pilot flying Sopwith Camel scout planes in France, 1918. The novel methods of aerial warfare have stabilised somewhat, and with four months experience, he's avoided becoming part of the terrifyingly large fraction of flyers who die during training or on their first few missions. It's not a pleasant lark, certainly, and Tom is no hero or 'jingo', but he's confident that he can see out a war that, after the entry of America, seems to be close to its finish.
Of course, with American troops pouring into Europe, Germany knows that it will have to move soon if it is to stand any chance of winning. When the inevitable offensive arrives, Camel squadrons are ordered to bomb and strafe the advancing troops. Suddenly, Tom's experience in the air counts for nothing, suvival becoming a matter of simply failing to occupy the same point in space and time as any of the thousands of machinegun bullets being fired from the ground. For one reason or another, it seems that Tom's last few months flying on the Front will be the ones to see him physically or psychologically undone.
Yeates wrote Winged Victory in 1933, hospitalised for the tuberculosis that would kill him a year later. The book was initially praised, and then forgotten; briefly revived by pilots during the Battle of Britain, who adored its uncompromising realism; and then out of print for the rest of the century. Only after seventy years of praise from historians citing it as an honest, realistic and almost autobiographical novel, did it finally seem to catch on, now readily available to anyone interested in the First Air War. For example: me.
And if that is your interest, this book will certainly see you well served, but it deserves to be far more widely read than that. Although the operational details of the Royal Flying Corps (and then, midway through the book, the Royal Air Force) are fascinating, they're merely the backdrop for a deeply human story that mixes satirical farce with the blackest of humour, and the most terrible tragedies with a spark of vicious wit. It's a platonic love story between three fast friends, whose brilliant and terrible philosophies and politics make up pages of inspired or ridiculous banter, and whose tragedies are heart-wrenching. It's a portrait of the toll of war on lives and minds. And its a historical indictment of the way that millions of men across Europe suddenly started killing one another, as efficiently as possible, for four long years.
12.7.10
Monday Movie: Apocalypse Now


Captain Willard lies in a drunken, post-traumatic stupor in his room in Saigon. He wants nothing more than another mission. And, for his sins, they give him one. Colonel Walter E. Kurtz has, the general says, gone rogue. He's operating out of Cambodia with an army of Montagnard natives who worship him like a god. Willard is to travel up the Nung River, infiltrate Kurtz's group, and terminate the Colonel “with extreme prejudice”. But as Willard travels through Vietnam, observing the absurdity and brutality of the American war, he begins to wonder just what his superiors can have against Kurtz.
A film that could only have been made in seventies Hollywood, Apocalypse Now sees all the excess and bravura of a multi-million dollar budget directed at a story that is, in literal terms, small and personal - even if thematically it aims to represent the Vietnam War in totality, and even to get to the root of war itself.
Although the shoot was a notorious nightmare that overran both its budget and its deadlines (and gave star Martin Sheen a heart attack), Francis Ford Coppola flexed his directorial muscles to choerograph epic scenes involving A-list actors, hundreds of extras, military hardware on loan from a real war, tonnes of pyrotechnics and huge sets. Even if modern CGI ever allows us to duplicate these spectacles, no-one will deserve as much credit for it.
And then, once again, there is the fact that all this light and sound was not intended to dazzle and hypnotise the audience, but supports a predominantly low-key film that emphasises atmosphere and character, and tackles human nature head on. The modern tendency to dress up war in comforting lies is a dangerous hypocrisy, Apocalypse Now argues, and our only hope to move past violent conflict is to truly grasp what it entails.
5.7.10
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