30.9.07

Announce-Me-Do

High Noon partial screenshot

The games for IFComp are being released tomorrow, so I suddenly feel the need to confirm what I'm working on. My next project is a 'shooty IF game', in which you play a gay cowboy with no tongue who must shoot his way through a posse of mutants and cyborgs to rescue his lover from the noose.

I'm aiming to create a light, fun game that will quickly move you through a variety of locations, where you'll be faced with various henchmen and women of the sheriff's. You'll have to figure out what to do to defeat each baddie, and then move on to the next area. Kind of like Wario Ware meets Unforgiven.

As we'll be experiencing an influx of 30-50 odd shortish Interactive Fiction games tomorrow, I wouldn't really want to release a shortish IF game of my own, outside the competition, anytime soon. I'm hoping to start beta-testing by November, and then release it at some unspecified point around or after the New Year.

7 comments:

FUNNYMAN said...

I exactly did you start beta testing?

Pacian said...

I haven't started yet.

tinker said...

Um, if playing a character
'with no tongue who must shoot his way through a posse of mutants and cyborgs to rescue his lover from the noose' is a 'light, fun game' - I'm not sure I could handle a seriously fun game...

Good luck with your game, Pacian.

Pacian said...

I think we just have different definitions of 'light'.

Geosomin said...

Just curious...why no tongue?

Michelle said...

Geosomin, took the words right out of my mouth. Problems with audio? ;-)

Pacian said...

In a way. In real life, the method of dealing with 'bad guys' I would most recommend is negotiation.

But I want the player to start shooting rather than waste time trying to talk to people, and 'You have no tongue' is so much more convincing than 'You're not speaking to them because they're mean!'