"After spending years making a game for the US market, at that point we thought we failed."

Little late posting this, but my video games news and reviews source of choice has an excellent interview with Deadly Premonition director Hidetaka "SWERY" Suehiro.

I've mentioned before how I think there's too little diversity of opinion when it comes to video games, and Deadly Premonition is a really high profile example of a profitable cult hit in a medium that's often narrow and risk averse.

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