Back on planet Earth, I've been working on my mute cowboy game. I've done a lot of stuff, but there's still a lot more left. Mostly, though, what's left is decoration. In IF, unlike in static fiction, you can't just mention something tangential and then forget about it. You have to anticipate that the player may try and interact with that object in logical (and not-so logical) ways.
And IF isn't just implementation, it's writing as well, with its own unique challenges. When you have a program that spits out text, it can be hard to tell what sentence is going to end up next to what, so, for example, the code that produces the description of the saloon front ends up using the word 'sit' twice in succession (once for the tractor, once for the late deputy - I'm gonna have to change that) even though those two sentences are in completely different files on my hard drive (one for locations, one for characters). The text above should be considered a first draft of the text that'll make it into the final game.
Anyhoo, this is what I've been up to while I sent you lot off to Mars for the week. 'x' by the way, is shorthand for 'examine', if you didn't already know that.