Death by Space Octopus
TBTBSG has now come far enough that I've had to implement game over. When all the player's units have been destroyed, the game now quits to the desktop. You know, instead of crashing to the desktop. When I get around to implementing it properly, the game will take you to a debriefing which will tell you how much you suck.
TBTBSG has come a long way this past week - in fact, I finally feel that it is earning the moniker TBTBSG. Not just tile-based - it is now also turn-based, and a game (which can be over!). Now all I need is some strategy.
The more I work on this project, the better I feel about it and, strangely, the more things I realise I have to do. I've been working on character sketches - some of which I'll post here at a time when there are a few less images on the main page. At the moment there's a cast of about a dozen named characters, not including generic characters and different varieties of space octopus, so I'll try to remember to pick up a pencil in idle moments.
Actually, I probably need to come up with a better name than 'space octopus'. Any suggestions?