Or list of the year, I forget which. Here we go again - another completely subjective list of the things I found and liked this year.
--Of the movies I saw:
Christopher Nolan made me very happy with this decidedly literal take on the psychological thriller.
The Sky Crawlers
Evocative, imaginative and unsettling animation from Mamoru Oshii.
Spike Jonze's thirty minute short is weird, bittersweet and extremely memorable. You can watch it online here.
--Of the books I read:
Winged Victory - V.M. Yeates
An unflinchingly honest portrayal of young men ruined physically and psychologically by wartime flying in the newly founded R.A.F.
Boneshaker - Cherie Priest
A wonderfully atmospheric story of poison gas, zombies and steampunk.
---Comics and manga:
20th Century Boys - Naoki Urasawa
If you haven't already seen me raving about this fantastic series, you can't have been paying attention. A sprawling, genre-defying epic told at a personal scale.
Biomega - Tsutomu Nihei
All your transhuman zombie bio/cyberpunk needs in one gothic, M.C. Escher-esque setting. With added talking grizzly bear.
The Umbrella Academy: Dallas - Gerard Way, Gabriel Bá et al.
The continuation of the most imaginative superhero comic you'll ever read, which still never loses its human touch.
---Of the TV shows I watched:
Essentially the animated, prohibition-era, supernatural, ultraviolent The Wire.
You mean a period drama can be about progress instead of pining nostalgically for eras when everyone knew their place? And the whole thing is gorgeous and brilliantly written? More please.
Avatar: The Legend of Aang
I finally saw the first season of the acclaimed cartoon this year. It's not perfect, but the setting and characters are wonderfully realised.
---Of the games I played:
Mass Effect 2
Delivering on the promise of modern, mainstream, big-budget games, Mass Effect 2 places you in a sci-fi epic overflowing with cinematic action and life-or-death decisions. Also: Tali.
Digital: A Love Story
Simple. Minimalist. Heartbreaking.
Silent Hill: Shattered Memories
You may not experience the same visceral emotional response that this game gave me, but even without it, this demonstrates an important other way in interactive storytelling - rather than letting the player decide what happens, this game tries to get in your head and tell you the story it thinks suits you best.
--Of the New Years I had:
I wish you a very happy one. May 2011 be a year where good things happen for you.